Beginner · Intermediate · Advanced
Practice Drills
Beginner
Table confidence and core reflexes.
Know the Rule
Jokers, calls and table rulings — ten quick scenarios.
Start drill →Tile Recognition Sprint
Casual or timed reflex mode.
Start drill →Charleston Pass Drill
Pick 3, pass the right way, never a Joker.
Start drill →Card Anatomy Decoder
Read concealed marks, spacing, colors and Soap.
Start drill →Intermediate
Card reading and flexible hands.
Play a Full Game
A whole hand vs. 3 computer players — calls, Jokers, scoring.
Deal me in →Construct Practice Card
A full fictional card — inspect lines and practice hands.
Start drill →Hand Training
Practice hands, categories, custom lines.
Start drill →Category Scout
Keep two paths open; pass what helps neither.
Start drill →Card Audit Lab
Audit your own card's patterns and track hot and safe throws.
Start drill →Call or Pass?
When calling a discard helps — and when it traps you.
Start drill →Advanced
Defense and reading the table.
AT THE REAL TABLE · ADVANCED
Table craft: scoring, poker face & eyes
- Each hand on the card shows a value. When a player wins from a discard, the player who threw the winning tile gives up double that value in points and the other two give up single.Official Rule
- When a player wins on a tile they drew themselves, all three other players give up double points.Official Rule
- A hand won with no Jokers usually earns double (singles-and-pairs style hands excepted) — check your card's notes.Card-Year Specific
- With five at the table, one person sits out each hand and rotates in for the next. They don't touch tiles while sitting out.House Rule
- Whether you keep score with points or play just for fun is the table's choice.House Rule

“Agree on how you'll keep score before the first roll, then tally up quickly and kindly. Nobody should feel rushed.”
Ruth · Table captainStrategy Tip